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Arcane Rising First Edition

All in stock items from Arcane Rising First Edition

  • Rapid Fire

    from $2.00

    Until end of turn, arrows you control gain go again. Reload (If you have no cards in your arsenal, you may put a card from your hand face down int...

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    from $2.00
  • Nock the Deathwhistle

    from $5.50

    Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it...

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    from $5.50
  • Red in the Ledger

    from $9.00

    (Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if...

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    from $9.00
  • Pursuit of Knowledge

    from $2.00

    If Pursuit of Knowledge hits, your hero gains +1 [Intellect] until end of turn.

    from $2.00
  • Mordred Tide

    from $11.00

    Until end of turn, if you would create a Runechant token, instead create that many plus 1. Go again

    from $11.00
  • Three of a Kind

    from $5.00

    Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again

    from $5.00
  • Endless Arrow

    from $3.00

    (Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.

    from $3.00
  • Chains of Eminence

    from $2.00

    Go again When Chains of Eminence enters the arena, name a card. The named card can't be pitched, played or used to defend while Chains of Eminence...

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    from $2.00
  • Rusted Relic

    from $0.50

    Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would...

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    from $0.50