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Arcane Rising Unlimited

All in stock items from Arcane Rising Unlimited
  • High Octane [Unl]

    $4.00

    Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again

    $4.00
  • Maximum Velocity [Unl]

    $0.50

    Play Maximum Velocity only if you have boosted 3 or more times this turn.

    $0.50
  • Three of a Kind [Unl]

    $2.50

    Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again

    $2.50
  • Chains of Eminence [Unl]

    $2.00

    Go again When Chains of Eminence enters the arena, name a card. The named card can't be pitched, played or used to defend while Chains of Eminence...

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    $2.00
  • Mage Master Boots: Rainbow Foil [Unl]

    $2.25

    Action - [1 Resource], destroy Mage Master Boots: The next 'non-attack' action card you play this turn gains go again. Go again

    $2.25
  • Tome of the Arknight [Unl]

    $1.00

    Reveal the top 2 cards of your deck. If you reveal an attack action card and a 'non-attack' action card this way, put them into your hand. Go again

    $1.00
  • Rapid Fire [Unl]

    $0.75

    Until end of turn, arrows you control gain go again. Reload (If you have no cards in your arsenal, you may put a card from your hand face down int...

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    $0.75
  • Pursuit of Knowledge [Unl]

    $0.25

    If Pursuit of Knowledge hits, your hero gains +1 [Intellect] until end of turn.

    $0.25
  • Blazing Aether: Rainbow Foil [Unl]

    $6.50

    Kano Specialization  Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn. 

    $6.50
  • Endless Arrow: Rainbow Foil [Unl]

    $2.00

    (Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.

    $2.00
  • Tome of the Arknight: Rainbow Foil [Unl]

    $1.25

    Reveal the top 2 cards of your deck. If you reveal an attack action card and a 'non-attack' action card this way, put them into your hand. Go again

    $1.25
  • Rusted Relic [Unl]

    $0.20

    Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would...

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    $0.20