
Remembrance
Shuffle up to 3 action cards from your graveyard into your deck. Banish Remembrance.
Shuffle up to 3 action cards from your graveyard into your deck. Banish Remembrance.
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4 [Power] and go again.
If Pursuit of Knowledge hits, your hero gains +1 [Intellect] until end of turn.
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1-2 - Lose 2 [Life]. Go again 3-4 - Gain 2 [Life]. Go again 5-6 - Gain [2 Resource], gain ...
View full detailsBlade Break (If you defend with Ironrot Gauntlet, destroy it when the combat chain closes.)
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
When an attack action card you control hits, you may destroy Vest of the First Fist. If you do, gain [2 Resource].
U-ARCane Barrier 1 (If your hero would be dealt U-ARCane damage, you may pay [1 Resource] instead. If you do, prevent 1 U-ARCane damage that source...
View full detailsArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would...
View full detailsU-ARCane Barrier 1 (If your hero would be dealt U-ARCane damage, you may pay [1 Resource] instead. If you do, prevent 1 U-ARCane damage that source...
View full detailsTarget defending attack action card gains +2[Defense].
U-ARCane Barrier 1 (If your hero would be dealt U-ARCane damage, you may pay [1 Resource] instead. If you do, prevent 1 U-ARCane damage that source...
View full details(Item's stay in the arena until they are destroyed.) Instant - Destroy Energy Potion: Gain [2 Resource]
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.
Go again When Chains of Eminence enters the arena, name a card. The named card can't be pitched, played or used to defend while Chains of Eminence...
View full detailsAction - Destroy Bracers of Belief: Reveal the top card of your deck. If you do, the next attack action card you play this turn, gains +X [Power], ...
View full details(Item's stay in the arena until they are destroyed.) Action - Destroy Potion of Strength: Your next attack this turn gains +2 [Power]. Go again
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
Target defending attack action card gains +3[Defense].
Choose 1; - Target club or hammer weapon attack gains +4 [Power]. - Target attack action card with cost [2 Resource] or greater gains +4 [Power] ...
View full detailsAction - Destroy Heartened Cross Strap: The next attack action card you play this turn costs [2 Resource] less to play. Go again
Action - Destroy Goliath Gauntlet: The next attack action card with cost [2 Resource] or greater you play this turn gains +2 [Power]. Go again
Target defending attack action card gains +4[Defense].
Gain 2 [Life] If you have played a card named Moon Wish this turn, draw a card and Sun Kiss gains go again.
Gain 3 [Life] If you have played a card named Moon Wish this turn, draw a card and Sun Kiss gains go again.
The next time an attack action card you control hits this turn, draw a card. If Plunder Run is played from arsenal, the next attack action card yo...
View full detailsIf an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.
If Life for a Life hits, gain 1 [Life]. When you play Life for a Life, if you have less [Life] than your opponent, it gains go again.
Opt 1 (Look at the top card of your deck. You may put it on the bottom.)
If the last attack on this combat chain hit, Push the Point gains +2 [Power].
You may put a card from your hand on top of your deck rather than pay Moon Wish's [Resource] cost. If Moon Wish hits, search your deck for a card ...
View full details(Aura's stay in the arena until they are destroyed.) Go again If you would be dealt damage, instead destroy Enchanting Melody and prevent 2 of th...
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