
Ironsong Determination
Target weapon gains +1 [Power] and dominate until end of turn. Go again
Target weapon gains +1 [Power] and dominate until end of turn. Go again
Dorinthea Specialization (You may only have Singing Steelblade in your deck if your hero is Dorinthea.) Target weapon attack gains +1 [Power]. ...
View full detailsCrush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again ...
View full detailsBravo Specialization (You may only have Show Time! in your deck if your hero is Bravo.) When Show Time! enters the arena, search your deck for a ...
View full detailsTarget weapon attack gains +3 [Power]. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return t...
View full detailsCombo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hi...
View full detailsKatsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this c...
View full detailsDorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you co...
View full detailsCrush - If Cranial Crush deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.) Crush - If Crippling Crush deals 4 or more damage to...
View full detailsTarget Ninja attack action card gains +1 [Power]. Draw a card.
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.) Search your deck for a card, put it into your h...
View full detailsDraw 2 cards. If Tome of Fyendal is played from arsenal, gain 1 [Life] for each card in your hand.
Roll a 6 sided die. Prevent the next X damage that would be dealt to your hero this turn, where X is the number rolled.
Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.) As an additional cost to play Alpha Rampage, discard...
View full detailsAs an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; Draw a card. - Enlightened S...
View full detailsViserai Specialization Arknight Ascendency costs [1 Resource] less to play for each Runechant you control. If Arknight Ascendency hits, create ...
View full detailsNinth Blade of the Blood Oath costs [1 Resource] less to play for each Runechant you control.
Action - [1 Resource]: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Re...
View full detailsDash Specialization (You may only have Teklo Core in your deck if your hero is Dash.) Teklo Core enters the arena with 2 steam counters on it. Whe...
View full detailsKano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.) Deal X arcane damage to target hero, where X is the amou...
View full detailsChoose 2. You may choose the same mode more than once; - The next card you play this turn with an effect that deals arcane damage, instead deals t...
View full detailsAzalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it...
View full detailsUntil end of turn, arrows you control gain go again. Reload (If you have no cards in your arsenal, you may put a card from your hand face down int...
View full detailsAs an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2 [Power] this turn. If the discarded card has ...
View full detailsDeal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action ...
View full detailsViserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.) Choose 1; - Discard a 'non-attack' action c...
View full details(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if...
View full detailsDefense reactions can't be played to Command and Conquers chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
If you have discarded a card with 6 or more [Power] this turn, Predatory Instinct gains dominate.
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Light...
View full detailsAt the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it. Instant - Remove...
View full detailsUntil end of turn, if you would create a Runechant token, instead create that many plus 1. Go again
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again Temper (If you defend with Courage of Bladeho...
View full detailsChoose 2; - Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. - The next attack action card you play this turn, gains go...
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