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Super Rare

All in stock Super Rares
  • Ironsong Determination

    from $4.00

    Target weapon gains +1 [Power] and dominate until end of turn. Go again

    from $4.00
  • Rout

    from $3.00

    Target weapon attack gains +3 [Power]. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return t...

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    from $3.00
  • Remembrance

    from $10.00

    Shuffle up to 3 action cards from your graveyard into your deck. Banish Remembrance.

    from $10.00
  • Hurricane Technique

    from $1.00

    Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hi...

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    from $1.00
  • Mugenshi: RELEASE

    from $1.50

    Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.) Combo - If Whelming Gustwave was the last attack t...

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    from $1.50
  • Reckless Swing

    from $1.00

    As an additional cost to play Reckless Swing, discard a random card. If the discarded card has 6 or more [Power], deal 2 damage to the attacking ...

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    from $1.00
  • Induction Chamber

    from $4.00

    Action - [1 Resource]: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Re...

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    from $4.00
  • Ninth Blade of the Blood Oath

    from $2.00

    Ninth Blade of the Blood Oath costs [1 Resource] less to play for each Runechant you control.

    from $2.00
  • Last Ditch Effort

    from $1.00

    When you play Last Ditch Effort, if you have no cards in your deck, it gains +4 [Power] and go again.

    from $1.00
  • Rapid Fire

    from $2.00

    Until end of turn, arrows you control gain go again. Reload (If you have no cards in your arsenal, you may put a card from your hand face down int...

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    from $2.00
  • Nock the Deathwhistle

    from $6.00

    Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it...

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    from $6.00
  • Bone Head Barrier

    from $1.00

    Roll a 6 sided die. Prevent the next X damage that would be dealt to your hero this turn, where X is the number rolled.

    from $1.00
  • Pounding Gale

    from $2.00

    Combo - If Open the Center was the last attack this combat chain, Pounding Gale gains "If Pounding Gale would deal damage to a hero, instead it dea...

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    from $2.00
  • Become the Arknight

    from $3.00

    Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)  Choose 1; - Discard a 'non-attack' action c...

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    from $3.00
  • Sand Sketched Plan

    from $1.00

    Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.) Search your deck for a card, put it into your h...

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    from $1.00
  • Tome of Aetherwind

    from $3.00

    Choose 2. You may choose the same mode more than once; - The next card you play this turn with an effect that deals arcane damage, instead deals t...

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    from $3.00
  • Maximum Velocity

    from $1.50

    Play Maximum Velocity only if you have boosted 3 or more times this turn.

    from $1.50
  • Pursuit of Knowledge

    from $1.75

    If Pursuit of Knowledge hits, your hero gains +1 [Intellect] until end of turn.

    from $1.75
  • Forged for War

    from $0.75

    Go again While Forged for War is in the arena, equipment you control gain +1 [Defense]. At the beginning of your action phase, destroy Forged f...

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    from $0.75
  • Crazy Brew

    from $1.50

    Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1-2 - Lose 2 [Life]. Go again 3-4 - Gain 2 [Life]. Go again 5-6 - Gain [2 Resource], gain ...

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    from $1.50
  • Lesson in Lava

    from $3.50

    Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.) Deal 3 arcane damage to target opposing hero. If Lesson...

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    from $3.50
  • Endless Arrow

    from $2.50

    (Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.

    from $2.50
  • Spark of Genius

    from $6.00

    Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.) Search your deck for a Mechanologist item card with cos...

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    from $6.00
  • Tome of the Arknight

    from $1.50

    Reveal the top 2 cards of your deck. If you reveal an attack action card and a 'non-attack' action card this way, put them into your hand. Go again

    from $1.50
  • Rusted Relic

    from $0.50

    Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would...

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    from $0.50
  • Chains of Eminence

    from $2.00

    Go again When Chains of Eminence enters the arena, name a card. The named card can't be pitched, played or used to defend while Chains of Eminence...

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    from $2.00
  • Tome of the Arknight - Rainbow Foil

    from $7.00

    Reveal the top 2 cards of your deck. If you reveal an attack action card and a 'non-attack' action card this way, put them into your hand. Go again

    from $7.00